


If you’re interested in joining the dark side, shoot either or me a DM with the forum or Discord.Download Gameboy Advance, GBA ROMs for Android, MAC, and PC Devices free, ROMs/Hacks,Cheats,tricks Pokemon,fire emblem. We are looking for an addition to our team who can create fully custom portraits. Unfortunately, neither of us very competent at spriting beyond the simple item icons you see. At 1 and 3 range, bows have hit, AS, and damage debuffs to make attacks at 2 range more viable. See the external information document lore behind the magic system!ĭid we forget to mention iron, steel, and silver short and long bows?ĮDIT: Shortbows and longbows have also been changed with ASM. We’re not doing anything to the dark/light/anima triangle, except of course adding new light and dark spells…Įven though chapters are not balanced, however, we are considering changing each magic ‘effectiveness’ an individual damage boost without vanilla effectiveness for fear of anima magic becoming too powerful after some testing. It is still very relevant, but effectiveness was broken lategame. Thunder magic is effective against dragons/wyverns…Īnd water magic is effective against mages…ĮDIT: Effectiveness was kinda OP, so this is now a static damage boost instead. Our biggest and proudest addition, however, is a reworked anima magic system!Īlong with a Radiant Dawn-style triangle, each branch of the triangle is effective against a set of units, including a triangle-neutral water branch.

We have some new promotion screenshots too! (See the progress report in the OP for details.) We have now finished eventing three of the five mercenary routes, and much more gets written and evented every day. Route 5: 1/7 Written, 1/7 Evented, 1/7 Balanced & Polished Route 4: 1/7 Written, 1/7 Evented, 1/7 Balanced & Polished Route 3: 1/7 Written, 1/7 Evented, 1/7 Balanced & Polished Route 2: 2/7 Written, 2/7 Evented, 2/7 Balanced & Polished Route 1: 2/7 Written, 2/7 Evented, 2/7 Balanced & Polished Route 5: 7/7 Written, 3/7 Evented, 7/7 Balanced & Polished Route 3: 7/7 Written, 7/7 Evented, 7/7 Balanced & Polished Route 2: 7/7 Written, 7/7 Evented, 7/7 Balanced & Polished Route 5: 7/7 Written, 7/7 Evented, 7/7 Balanced & Polished Route 4: 7/7 Written, 7/7 Evented, 7/7 Balanced & Polished Route 3: 7/7 Written, 7/7 Evented, 7/7 Balanced & Polished (Final 3 chapters have been entirely overhauled) Route 2: 7/7 Written, 7/7 Evented, 7/7 Balanced & Polished (Final 3 chapter overhaul in development) Route 1: 7/7 Written, 7/7 Evented, 7/7 Balanced & Polished Thanks to the Mugging Blitz for portrait temps!Ĭlick this link to read a mere taste of the vast amount of lore, credits, and other stuff we choose to leave out of this post. Note: No portraits or names are finalized. Also, the world-renowned FE8 Skills System will be used. An almost reworked system entirely.), sppoky ASM, and event mechanics.

Also, various measures have been taken to corect balancing issues present.Ĭhoose your gender and class, and begin branching with one of the three “main paths,” being mercenary, military, or magic depending on what type of class you chose.Īlso featured are many custom classes, maps, spells (Lots and lots and lots of spells. While only three chapters ‘branch’ from the prologue, there are thirty possible unique endings planned. Likely you will encounter two or three as you play, though there are also a few hidden through various methods of completing a chapter. However, in total, there are more than seventy unique chapters planned in this hack, all featuring custom events, custom maps, various objectives, different characters, etc.Īs you play chapters, you will be faced with various decisions. How so?Ī single playthrough of this game is only designed to have seven chapters. This hack is something slightly different from typical Fire Emblem games. Firstly, we would like to offer a massive thank you to the Fire Emblem Universe community as a whole for various support, most prominently debugging help and answering questions.
